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Thing Thing 4 (Spoiler Warning)Edit

Project 154 escapes from Vahl Dreig's containment room on a quest to find the person who made him/her into a bio-weapon, so he/she may get his/her revenge. On his/her way he/she runs into Project 153 who tries to kill him/her in an attack helicopter, but ultimately fails and is apparently killed when it crashes.

Nearly at his/her destination, Project 154 runs into Project Hades, one of the most powerful bio-weapons ever created. After defeating Hades, Project 154 moves into System Corps' main office, only to find the CEO is not present. The CEO appears on many screens and makes a long speech to 154 before removing his/her healing factor with a strange gas. 154 is then ambushed by countless waves of SystemsCorp employees, which he/she has no chance of stopping. When 154 apparently dies, you hear the CEO tell someone to get their buyers on the line because they have "worked out the kinks".

VS 153

154 Fighting 153

154 Genetic Tube

154 looking at his Genetic Tube

5. Ulti-Hades

154 Fighting Project Hades

List of weapons:

Pistols

Bren 10: Medium damage, high rate of fire

USP Tactical: low damage, very high rate of fire

CZ-75b: Low damage, high rate of fire

1911 A1: Medium damage, medium rate of fire

1911 Custom: medium damage, medium rate of fire

Magnums

Viper .44 Magnum: High damage, low rate of fire

Desert Eagle: Very high damage, low-medium rate of fire

SMG's

MAC-10: Low-medium damage, very high rate of fire

MP-5K: Average damage, medium rate of fire

Beretta 93r: Low damage, three round burst

Steyr TMP: Low damage, high rate of fire

Assault Rifles

Krinkov: Medium damage, fast rate of fire

HK-416: Low damage, fast rate of fire

Tavor: Low-medium damage, fast rate of fire

AK-47: Medium damage, medium rate of fire

XM-8: Low damage, fast rate of fire

Battle Rifles

HK-91 Description: High damage, medium rate of fire

SOCOM 16 Description: High damage, medium rate of fire

LMG's

HK-21: High damage, high rate of fire

Mini-Vulcan: Unusable by the player. Mounted on Project 153's helicopter.

Shotguns

Bernelli M4: High damage, medium rate of fire

Pancor Jackhammer: High damage, high rate of fire

Special/Experimental

EX-41: High damage grenade launcher, low rate of fire, splash damage

GL-08 Flechette: Same as EX-41, but each grenade shoots piercing projectiles in all directions after detonating.

XM-6 Flechette Rifle: High damage, High rate of fire, piercing projectile

Gauss Pistol: Medium Damage, high rate of fire, penetrating hitscan. Limited range; shots barely travel off-screen.

Gauss Shotgun: Very high damage 6-pellet spread, low rate of fire, penetrating hitscan. Limited range; shots barely travel off-screen. Not used by enemies. Picked up from Genetics Lab first armory.

XM-345 Skull Drill: One shot one kill, slow rate of fire, seeking projectile requires lock-on (cursor will turn red). Does not work against bosses. Not used by enemies. Picked up from Genetics Lab first armory.

Laser Cannon: Very high damage, low rate of fire, penetrating hitscan. Low range; shots barely travel off-screen. Not used by enemies. Picked up from Genetics Lab first armory.

Hades Rifle: Very high damage, Very low rate of fire, piercing projectile. Not used by other enemies. Picked up from Hades after defeating him.

N.U.K.E. : Kills all enemies within a wide radius (off-screen as well) with one shot. Infinite ammo, long reload time. The weapon fires an invisible range-limited (off-screen shots may not hit anything) hitscan, which must come in contact with an enemy or surface (wall, ground, etc.) to cause the deadly explosion. Not used by enemies. Requires all achievements (see Options -> Game Stats) to unlock in the Armory.

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